Value

CAN NICKI MINAJ’S “CHUN-LI” BE CULTURAL APPROPRIATION?

What follows is a guest post from Erich Hatala Matthes (Wellesley College). ¶ Last month, Nicki Minaj released the video for her new song “Chun-Li” (along with an accompanying performance on SNL). Replete with chopsticks, conical hats, and other unimaginative Asian stereotypes, the performance quickly led to charges of cultural appropriation. I’m late to the party as far as the Internet commentary cycle is concerned, but I think this case highlights an important aspect of the debate about cultural appropriation that doesn’t always get enough attention. So here’s my ice-cold take: the fact that Minaj is herself a member of an oppressed group does not mean that those calling “Chun-Li” cultural appropriation are misguided. ¶ Let’s back up. Cultural appropriation is only morally objectionable if the appropriated elements come from an oppressed cultural group; that’s generally accepted as a necessary (though not sufficient) condition. Though there are multiple ways of explaining the harm of cultural appropriation (in terms of exploitation, silencing, misrepresentation, etc.), the common element is that the harm is predicated on the relative lack of social power possessed by members of a particular group. Even if members of oppressed groups wanted to engage in harmful appropriation of the dominant culture, they would be unable to activate the relevant mechanisms of power that make appropriation harmful. You can’t easily exploit people who have more power than you do; it’s difficult to silence the person with the loudest megaphone and most opportunities to use it. Indeed, due to the power of... -

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Beyond Choice in Game Narrative

Over on ihobo today, an open letter to Caroline Marchal and John Yorke responding to their talk at Develop: Brighton. Here’s the most inflammatory paragraph to whet your appetite: ¶ There are, I think, two main problems with game writing today. The first is that too many of the people working on stories in games have a great appreciation for the toolkit of game design but too little an appreciation for the vast toolkit for narrative… To have experimented with short stories, or plays, or novels, is not a wasted effort for a game writer, but an opportunity to learn vital skills in story construction. The second problem is that there are rather too many ‘carpetbaggers’ (if you’ll forgive the allusion), which is to... -

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Life Decisions

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Workshop on Mathematical Reasoning in Stanford

February 9-10, 2018. Website here. -

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Workshop on Mathematical Reasoning in Stanford February 9-10, 2018. Website here. Choice and Inference -


Life Decisions Existential Comics -


The Ethics of Cultural Heritage [New Entry by Erich Hatala Matthes on July 12, 2018.] Do members of cultural groups have special claims to own or control the products of the cultures to which they belong? Is there something morally wrong with employing artistic styles that are distinctive of a culture to which you do not belong? What is the relationship between cultural heritage and group identity? Is there a coherent and morally acceptable sense of cultural group membership in... Stanford Encyclopedia of Philosophy -


Epistemology in Latin America [New Entry by Diego Machuca on July 12, 2018.] After presenting the current situation of epistemological research in Latin America and part of its history, this entry will address five topics: skepticism (especially in its Pyrrhonian stripe), core epistemology, formal epistemology, Wittgenstein's thought in connection with epistemology and skepticism, and epistemology of law. It should be noted from the outset that the entry does not purport to provide a comprehensive account of epistemology in Latin... Stanford Encyclopedia of Philosophy -


Philosophy in the Contemporary World: How to Disagree, or Experiments in Social Construction By Jeremy Bendik-Keymer Some time ago, I started to see a set of analogies between a species of socially engaged art called “social practice art,” ... Read more... Blog of the APA -


Beyond Choice in Game Narrative Over on ihobo today, an open letter to Caroline Marchal and John Yorke responding to their talk at Develop: Brighton. Here’s the most inflammatory paragraph to whet your appetite: There are, I think, two main problems with game writing today. The first is that too many of the people working on stories in games have a great appreciation for the toolkit of game design but too little an appreciation for the vast toolkit for narrative…... Only a Game -


CAN NICKI MINAJ’S “CHUN-LI” BE CULTURAL APPROPRIATION? What follows is a guest post from Erich Hatala Matthes (Wellesley College). Last month, Nicki Minaj released the video for her new song “Chun-Li” (along with an accompanying performance on SNL). Replete with chopsticks, conical hats, and other unimaginative Asian stereotypes, the performance quickly led to charges of cultural appropriation. I’m late to the party as far as the Internet commentary cycle is concerned, but I think this case highlights an important aspect of the debate... Aesthetics for Birds -


The Mathematics of Boolean Algebra [Revised entry by J. Donald Monk on July 11, 2018. Changes to: Main text] Boolean algebra is the algebra of two-valued logic with only sentential connectives, or equivalently of algebras of sets under union and complementation. The rigorous concept is that of a certain kind of algebra, analogous to the mathematical notion of a group. This concept has roots and applications in logic (Lindenbaum-Tarski algebras and model theory), set theory (fields of sets), topology (totally... Stanford Encyclopedia of Philosophy -


Quine: The Limits of Knowledge cognitive closureEpistemologyKnowledgequine Man Without Qualities -


Wittgenstein's Lion Existential Comics -


What Players Want: Understanding Player Diversity (Develop 2018)  At Develop: Brighton this year? Don't miss this essential talk by International Hobo's Founder Chris Bateman! What Players Want: Understanding Player Diversity Tuesday 10th July: 17.00 - 17.45 : Room 4 Everyone who makes games is in the business of designing for an audience, but understanding what players want has become increasingly difficult the broader and more diverse the audience for videogames has become. Combining cutting edge psychological research with practical game design techniques, this How To talk... Only a Game -


Having a sense of humor as a virtue I think that having a sense of humor is a complex virtue that requires the ability to occupy all three corners of the producer-consumer-object triangle. Brief entry at The Conversation. Mark Alfano -


Mereological perfection Every part of God is perfect. Only God is perfect. So, every part of God is God. So, God has no proper parts (parts that aren’t himself). So, divine (mereological) simplicity is true. Alexander Pruss -


What Trump Doesn’t Get About Conservatism Let us count the ways. The Stone -


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Stop worrying about the robots. One is of the opinion that modern technology, as distinct from all previous forms, would be defined by the machine. But what if it were the reverse? Modern technology is what it is not through the machine, but rather the machine is only what it is and how it is from the essence of technology. Thus one says nothing of the essence of modern technology when one conceives it as... Enowning -


Sartre and the Chestnut Tree Existential Comics -


New issue of Nordic Wittgenstein Review http://www.nordicwittgensteinreview.com Language is things we do -


10000 Words (Avett Bros. Music Video) Quantum Est In Rebus Inane -


On free will and free thought In deliberating what to do, as well as in judging about factual issues, one takes oneself to be free to exercise one’s judgment, based on the merits of the case at hand. Now this is not compatible with believing that the thoughts that come into one’s head, or the movements one performs, are produced by causal chains which, being causal, are not responsive to reason. Introspectively one may of course have the feeling of reaching correct judgments on... Language is things we do -